This post was originally published in French only. We translated it in 2026 so the archive reads the same in both languages. Read the original →
A small startup in the video game world pulled an interesting "stunt" this week. Greenheart Games, when releasing its first game, put out a "cracked" version of its own game. The goal: to make gamers aware of the problem of piracy in the video game world. The company's blog post is an interesting read, so I'm taking this opportunity to salute the courageous move (I think that's the right word) of this company, which makes an important point.
It would be interesting to see a similar initiative in the security world. That way, many people would get a chance to understand the impact of their actions...